KELSEY RICE
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Role: Texture/Unreal Materials Artist
EMPATH is a motion-driven VR spellcasting game developed as an Advanced Games Project at USC.

Screenshots

Enemy Textures

Textured using Substance Suite and UE4 shader graphs, screenshots from Unreal Engine 4
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Building Textures

Textured using Substance Designer and Painter, rendered in Marmoset
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Procedural Materials

Created in Substance Designer, rendered in Marmoset.
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  • Home
  • Projects
    • Design
    • Art
    • Narrative
  • About
  • Contact